

I'm reluctant to jump to Java 3D 1.7 because Jogamp team decided to rename all the Java packages it contains. Thanks Dorin for your encouraging feedback. When all else fails, read the instructions.Murphy's Law A computer program does what you tell it to do, not what you want it to do. About text (all texts): I wish to have for all the same options like are already for labels (furniture & rooms name, dimensions etc.).Īnyway You've make a great job all the time. Could be more simple to make furniture icons like in CAD programs.Ħ. So to bundle proper java in the same package I think is the best solution.ĥ.1- I like to modify individual segments (straight or curve). About java: almost all OS have their own politics and usually don't fully work with SH3D.
JAVA 3D FOR WINDOWS WINDOWS
About Windows XP and 32b linux could be useful an opinion pull to see who still need it.Ĥ. If java >9 don't like last java3d You could keep java 1.8ģ. I knew it's a lot of work and I'm available to helpĢ. java3d 1.7.0 (last stable) in place of 1.6.1. This version also fixes some small bugs like the rendering of polylines joints (mainly in the Polyline modification pane) and some issues in the undo stack when a piece of furniture was dragged onto the plan while in creation mode.īigger changes in Sweet Home 3D should come later this year.Įmmanuel Puybaret, Sweet Home 3D developer From some tests I made, moving to OpenJDK would also imply that the size of Windows installer will jump to 90 MB or even more if I want it to keep support for Windows XP. I wondered if I should also jump to OpenJDK 11 or 15 for Windows and Linux too, but fear that two major changes (JOGL and Java) in Sweet Home 3D might cause problems to track possible bugs.

The macOS version was also notarized to be able to launch more simply.
JAVA 3D FOR WINDOWS MAC
The previous screenshot also shows the Java version bundled with the macOS version was updated to Zulu OpenJDK 15 to be able to run under the new Mac ARM Silicon computers. To be able to better follow users' configuration, the About dialog box now shows the provider of the Java and Java 3D versions used by Sweet Home 3D. I would be pleased to read your feedback about whether it works the same or even better for the Windows users who have some problems with Sweet Home 3D. It comes with the new version 2.4.0 of JOGL which is the bridge between Java 3D and OpenGL libraries.

JAVA 3D FOR WINDOWS CODE
Since February 28, 2008, the entire Java 3D source code is released under the GPL version 2 license with GPL linking exception. The JavaFX 3D graphics functionality has more or less come to supersede Java 3D. On January 29, 2008, it was announced that improvements to Java 3D would be put on hold to produce a 3D scene graph for JavaFX JavaFX with 3D support was eventually released with Java 8. In the summer of 2004, Java 3D was released as a community source project, and Sun and volunteers have since been continuing its development. From mid-2003 through summer 2004, the development of Java 3D was discontinued. The first version was released in December 1998. A public beta version was released in March 1998. Development was underway already in 1997. Since they all wanted to make a Java version, they decided to collaborate in making it. Intel, Silicon Graphics, Apple, and Sun all had retained mode scene graph APIs under development in 1996.
